Capable of full instruction pipeline, prefetch emulation and Per Pixel PPU Implementation capable of both scan line and mid scan line effects. Its primary focus is to provide a good user experience through a good mixture of tradeoffs of accuracy, performance, features and usability. SkyEmu Low level Game Boy, Game Boy Color and Game Boy Advance emulator. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2. VBA-Next A RetroArch fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. It is behind in terms of accuracy and performance compared to mGBA. Visual Boy Advance-M (VBA-M) A fork with additional improvements. Discovered to have an ACE vulnerability detailed below. Visual Boy Advance (VBA) The original GBA emulator. Very high compatibility, including games that require emulation of peculiar hardware edge-cases. Cycle-accurate emulation of most components, including: CPU, DMA, timers, PPU and Game Pak prefetch. It aims for cycle-accurate emulation when possible, while also offering enhancements such as improved audio quality. NanoBoyAdvance ( Compatibility) Highly accurate Game Boy Advance emulator. It currently does not have an official Android build. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. For its accuracy, it's gradually becoming the best at that. ↑ 2.0 2.1 2.2 2.3 Exclusive to libretro core.Ĭomparisons mGBA Aims for accuracy, speed, and features.↑ endrift's comment about libretro core.
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